Artikel: Chaos Chronicles

Interview mit Coreplay

Montag, 17.09.2012 | tbr

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English Translation:

Gamers.de: First, could you please introduce yourself? Who is Coreplay and what was your motivation to create a traditional RPG like “Chaos Chronicles”?

Coreplay: Coreplay is a Developer Studio, which was created in 2007 by the branch veterans Peter Ohlmann and Andreas Drude. In addition to a few rather commercial projects, we also created titles like “Jagged Alliance: Back in Action“ and “Ion Assault”. The motivation behind “Chaos Chronicles” originated back in our childhood. We made our first contact at this time with computer RPGs like “Bard's Tale”, “Pool of Radiance” and “Phantasie.” Unfortunately, modern RPGs are way different than these old games. Therefore, we decided to set this kind of games up again. We simply missed this classical kind of games with party-based role-play, a great world map and tactical turn-based-combat.

Gamers.de: Could you tell us something about the story? Are there already any plans for a continuation of the story?

Coreplay: You really don´t have many information’s about the world at the start of the game. The players will return to an old kingdom, which was overrun by evil powers centuries ago. Besides a mysterious Order, many adventurers and explorers are drawn to this realm. Because of that, there don´t exist many outposts in this fierce land. The reason for this kingdoms fall to darkness will be revealed to the player at the course of the adventure.

Gamers.de: The recapture of a former inhabited continent sounds like a exiting setting. Are there any plans for quests, in which it is possible to help with the setup of one of this repopulated cities? Maybe some kind of headquarter-system? The stronghold-system from “Baldur´s Gate II“ comes to mind.

Coreplay: Yes, the player will contribute his part to the rebuilding and protection of the outposts in this hostile environment. But we can´t tell any more details at the moment, because these would be spoilers.

Gamers.de: If I remember my active playing time with pen & paper games correctly, choice &consequence moments should be a vital factor in this kind of game. Will there be such gameplay-elements in “Chaos Chronicles”? Will there be different ways to handle quests and puzzles?

Coreplay: There will be more ways to solve quests and puzzles. But I would prefer to call it C&C light, because of certain storylines, which will be more linear.

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