No Man’s Sky: Trailer zu den Patchnotes

No Man’s Sky: Trailer zu den Patchnotes

Die Mannen von Hello Games überraschen mal wieder mit einem neuen Update für No Man’s Sky. Noch in dieser Woche soll das „Path Finder“ getaufte Content-Update für das Weltall-Erkundungsspiel erscheinen. Um es den Spielern schmackhaft zu machen, haben Hello Games neben dem recht trockenen Changelog auch einen Trailer bereitgestellt.

Mit „Path Finder“ erhalten nun endlich die von der Community sehnlichst erwarteten Bodenfahrzeuge Einzug in das Spiel. Es wird drei verschiedene Typen von Fahrzeugen geben, mit denen ihr die Planeten unsicher machen könnt. Desweiteren wird eine Unterstützung der PlayStation 4 Pro integriert, welche für ein schärferes Bild sorgt. Eine neue Permadeath-Funktion, das Base Sharing und die Schiff-Spezialisierungen sind auch mit an Board.

    Changelog des Path Finder-Updates

    Audio
    50% more generative soundscapes
    Additional game loading and game start music
    Added multi-room base ambiences
    More detailed rain system, including room dependent and indoor window rain
    Added indoor storm ambiance
    Changes to reverb system
    Fix for a flood of sounds which could occur during the tutorial

    Ships and Space
    Improved ship landing code
    Fixed AI ships appearing in the air with landing gear deployed
    Ship weapons operate using a new multi-mode system
    Fix for being able to spawn freighters underground while you are jetpacking
    Prevent all docking points in stations, freighters and outposts being taken by AI ships
    Fixed issue where ships could occasionally become invisible
    Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
    Freighter containers now drop less Titanium, Thamium and Copper
    Freighter containers now have a chance to drop Nanite Clusters
    Traders can now drop Nanite Clusters
    Traders no longer drop Copper or Iron
    Reduced camera shake whilst taking hits in space combat
    Reduced pirate damage in survival mode
    Reduced damage on ship laser
    Tweaked ship exit animations to improve player placement

    Gameplay
    Added damage and resource numbers in combat and when mining, toggleable in the Options menu
    Allow multiple weapon types on the multitool
    Free weapons and ships now have broken slots
    Recruit NPCs have more descriptive names
    Fixed holes appearing in high detail terrain regions
    Made player respawn positioning more robust
    Introduced new growable plant type
    Fixed slow memory leak in material effects
    Removed several minor memory leaks on warp
    Boosted shield recharge rate whilst in caves slightly
    BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
    Drones now drop small amount of zinc on destruction
    Reduced amount of platinum from depots
    Fixed Vy’Keen depots dropping titanium instead of platinum
    Improved balance of hazards on Scorched and Frozen planets
    Reworked NPC secondary interactions to give you standing in exchange for offerings
    Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
    Reduced the amount of tech available for NPC reward
    Fixed projectiles shooting through certain unmineable substances
    Adjusted space stations to minimise cases where NPCs intersect with the environment
    Fixed issue where the suit upgrade chamber would occasionally disappear

    Visuals
    Reduced banding artifacts on some metallic surfaces
    Fixed seam artifacts on some normal maps
    Fixed shadows being too black over water on certain planets
    Fixed very occasional errant black geometry in space
    Improved performance of water rendering
    Improved performance in forward rendering passes
    Improved performance in spotlight rendering
    Fixed some issues with flickering lights
    Correctly oriented IBL map, fixing several lighting issues
    Fixed issue where vertex displacement would glitch when walking between regions

    PC
    Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
    Reduced banding artifacts in gamma correction on some GPUs
    Escape key now goes directly to the quit options page
    Improved and expanded Steam Controller mapping

    PlayStation 4
    Support For PS4 Pro 4K Rendering
    Support For PS4 Pro Delta Colour Compression
    Support For PS4 Pro automatic Depth Buffer decompression

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